#ifndef SWARM_GAME_H
#define SWARM_GAME_H

#include "Game.h"
#include "Player.h"
#include "Orc.h"
#include "Explosion.h"
#include "Crosshair.h"
#include <math.h>
#include <cmath>

#define pi 3.14159265358979323846

class Swarm : public Game{
public:
	Swarm();
    ~Swarm();
	void Startup();
    void Render();
    void Update(long elapsedTime);
	void ProcessInput();
private:
	Player *player;
	Orc		*enemy;
	Explosion *explosion;
	Crosshair *cross;
};
#endif